Friday, October 14, 2016
Lovecraftian Thing a Day No.288: Realms of Cthulhu
I'm massively busy again at the moment, so things may be brief (not to say uninteresting over the next week or so). Regardless, today's offering is Realms of Cthulhu, an implementation of the Call of Cthulhu rpg for the Savage Worlds engine. This was something I'd been anticipating for awhile when it came out a few years back, and overall, I do like it as a Savage Worlds iteration of the Chaosium classic. That said, Savage Worlds has as its tagline 'fast, furious, fun', and Realms of Cthulhu, in trying to slavishly replicate elements of its pregenitor, does get bogged down in overcomplications where the sanity rules are concerned; indeed, those rules are split across two distinct parts of the book, with no cross-referencing (so until I'd read it in its entirety, it seemed as if the sanity rules were incomplete). Also, the included scenarios aren't that great, with one locating an Eskimo population in Antarctica, and (SPOILER ALERT) involving the face-palming silliness of fur-covered Deep Ones. Also, ghouls cause much more sanity loss than a shoggoth. That said, the book looks great, and these few hiccups aside it is a very solid implementation of the Savage Worlds system for CoC - such that I'm planning on using it for a forthcoming personal gaming project.