Thursday, September 20, 2018

The Lovecraftian Thing a Day (2018) No.262: A Crooked, Ceaking Town in a Crooked, Creaking Universe


I’m currently in Tallinn, Estonia, where I discovered this image by a local artist. It is a piece very reminiscent of the work of weird artist Jason Van Hollander - especially his illustrations of Ligotti’s work; in particular, the above reminds me of the nightmarish, crooked, creaking urban conurbations which populate the more oneiric of Ligotti’s fictions such as Vastarien, Doctor Voke and Mister Veech, Doctor Locrian’s Aslylum, The Mystics of Muelenberg, The Strange Design of Master Rignolo, and In a Foreigh Towm, In a Foreign Land, to name but a few.

A timely reminder that, whoever we mistakenly think we are (especially if we think we are someone), and no matter where we think we are or live, all we can ever aspire to is the knowledge that we all - every one of us - inhabit the some variant of the same decrepit, cooked, creaking town beneath the bruised black skies of the same crooked, creaking universe.


Wednesday, September 19, 2018

The Lovecraftian Thing a Day (2018) No.261: Quill - Shadow and Ink


Quill: Shadow and Ink promises a’cosmic horror campaign’ to fit the original Quill: a solitaire rpg of letter writing. Whilst I’m not sure that Quill: Shadow and Ink can quite live up to this claim, it adds a nice Lovecraftian dimension to an already engaging and experimental ruleset, and probably could be combined with De Profundis - the other Lovecraftian letter-writing rpg out there - quite effectively. Whilst this style of narrative, solitary play may not suit all gamers, it presents an interesting premise nonetheless, insofar as the Quill engine nicely replicates the epistolary character of some of Lovecaft’s key tales.

Tuesday, September 18, 2018

The Lovecraftian Thing a Day (2018) No.260: Ontological Graffiti



Michael Bertiaux’s Ontological Graffiti, sporting on its front cover one of Bertiaux’s own visionary paintings, which first appeared in a volume (I don’t recall which) of Kenneth Grant’s Typhonian Trilogies - since which time, said image has come to be known - at least in some British esoteric circle -  as ‘Zippy, the Deep One’.

Monday, September 17, 2018

The Lovecraftian Thing a Day (2018) No.259: The Voudon Gnostic Workbook


It is very late, and we are very tired; tomorrow we are off to Estonia for what will undoubtedly be strange and esoteric adventures; so, for now, we leave you with an image of that curious tome which promises access to the Couleuvre Noir, Zothyrian Physics, and TransYuggothian power zones.

Nice.

Sunday, September 16, 2018

The Lovecraftian Thing a Day (2018) No.258: Shoggoth


This resin shoggoth is one of the larger miniatures I own, coming in at around 8 inches in length; it remains unpainted simply because I am unsure as to what I mght use it for in terms of my current gaming interests. I can’t quite remember who produces these - or, indeed, if they are currently available - but it is a very fine representation of a classic beast from Lovecraft’s work.

Saturday, September 15, 2018

The Lovecraftian Thing a Day (2018) No.258: Alone Against the Tide


Alone Against the Tide is an entry into Chaosium’s recently-created Miskatonic Repository: a means by which creators for the Call of Cthulhu rpg can freely upload sourcebooks, scenarios and the like, using the official CoC IP; whilst this can sometimes result in work of questionable quality (at least as far as the writing is concerned - users of the Miskatonic Repository are required to utilise Chaosium-approved production templates), it also means that little solitaire gems like this are freely available - a boon to a Call of Cthulhu soloist like myself.

Friday, September 14, 2018

The Lovecraftian Thing a Day (2018) No.257: Macabre Tales


A good five years before Pelgrane Press released Cthulhu Confidential (a one player/one GM variant of their narrative/storytelling rpg Trail of Cthulhu),  Spectrum Games had already done something similar with Macabre Tales - a game which initially sought to address (both narratively, and in a simulationist sense), the fact that games of Call of Cthulhu are, traditionally, dependent on the standard D&D gaming trope of ‘the party’ - a trope which is not often evident in Lovecraft’s fiction (involving, as it often does, the first-person perspective upon events as they unfold in the eyes of a single narrator). This is why I think that Lovecraftian gaming - at least from a simulationist perspective - best reflects the themes f Lovecraft’s worlds when played solitaire. Whilst Macabre Tales doesn’t quite scratch that itch, it nonetheless tries to address some of the more purist Lovecraftian concerns when it comes to grazing within the meadows of Lovecraft’s fictive universe.

Thursday, September 13, 2018

The Lovecraftian Thing a Day (2018) No.256: The Taking of Deborah Logan


At first glance The Taking of Deborah Logan appears to follow the fairly standard possession narratives which constitute something of a mainstay of found footage films these days; on closer inspection, however, the film diverges from the typically uninspired trope of demonic possession framed in the context of an exclusively Christian cosmology, to posit something more primordial and, potentially, Lovecraftian.

Also of note is the fact that the focal point of The Taking of Deborah Logan is an elderly woman suffering from a form of Alzheimer’s disease, such that the film makes some attempt to use possession as a metaphor for the erasure or displacement of self and memory which such terrible, neurolgically-degenerative diseases bring in their wake - an issue which one could, perhaps read as being Lovecaftian in and of itself. There is also a marvellously-horrifying moment towards the end of the film which affirms powerfully the monstrousand inhuman nature of whatever terrible fate is overtaking Deborah Logan - a spoiler of which can be seen below:












Wednesday, September 12, 2018

The Lovecraftian Thing a Day (2018) No.255: Hunt for the Skinwalker


Hunt for the Skinwalker is a 2018 paranormal documentary which I’m categorising as ‘Lovecraftian’ in a very narrow way: primarily as an artefact which is the manifestation of a particular - but ongoing - cultural event which I refer to as the contemporary ‘Lovecrafting’ of the paranormal.

Based on an earlier book by Colm Kelleher and George Knapp, Hunt for the Skinwalker outlines ongoing ‘scientific’ investigations (or at least investigations involving physicists, chemists and biologists) - funded by billionaire Robert Bigelow - into a range seemingly bizarre and paranormal events, including: poltergeist activity; Bigfoot sightings; UFOS; the appearance of a giant, phantom prehistoric wolf; sightings of aliens (including squid-like entities); the manifestation of interdimensional portals, and the presence of the skinwalker of Native American mythology - all clustering around a ranch in Utah. This is all immediately ‘Lovecraftian’ in that it sounds like the set-up for a Delta Green scenario; however, Hunt for the Skinwalker is also ‘Lovecraftian’ in another, more specific (and aforementioned) sense - a sense which also marks the epistemological and ontological shift in how the category of the ‘paranormal’ has come to be conceptualised by a number of its advocates and proponents.

In this respect, Hunt for the Skinwalker is one of those works which (to paraphrase some of Phil Hine’s comments on associated matters) engages in the decompartmentalisation of phenomena previously treated as discreet and separate in paranormal circles. Thus during one interview,
Colm Kelleher notes that the early days of the investigation into Skinwalker Ranch were guided by the assumption that what was being dealt with was extraterrestrial in nature - an assumption guided by the once dominant and supposedly-robust narrative that UFOs constitute nuts-and-bolts craft, built by physical albeit-extraterrestrial beings, and utilising technologies which would one day be revealed as  comprehensible to a human understanding of the physical properties of the universe. The realisation that this model of the collective phenomena was deeply flawed - given the apparent scope and ‘high strangeness’ of the activity being monitored - thus put something of a ‘fly in the ointment’ (to use Kelleher’s words) in terms of what (if anything) was actually occuring in and around the ranch.

What the documentary thus reveals is an uncertainty concerning the ontological status of the Skinwalker phenomena which resonates deeply with that inherent in the opening lines of Lovecraft’s The Call of Cthulhu re: the inability of the human mind to corellate its contents, especially in the light of terrifying new vistas of reality being revealed by modern science. For the Skinwalker researchers, the old narratives and certainties have been abandon, it seems, in the face of the realisation that, if the phenomena being investigated are genuine, they may fall entirely outside of a comprehensible, human franework of meaning, perhaps being tied to the fabric of reality in a way humans, given our cognitive constraints, may never fully be able to fathom. In true Lovecaftian fashion, the documentary effectively ends on the point that there may be no answers - and that reality may be far stranger than we might like to imagine.

For my part, I am highly skeptical that there is anything genuinely ‘paranormal’  to the tale of Skinwalker Ranch; most likely what we are dealing with are misidentifications and poor (if not heavily-biased) research methodologies, framed in terms extant cultural mythologies which are being remade and, crucially in relation to the above, being re-enchanted for a modern audience - but an audience which, in recent decades, has been primed by the rationalist anti-rationalism of Lovecraft’s great literary achievements - where science and the light of reason ultimately illuminate the unknowable - especially as they have made themself known in popular culture.


Tuesday, September 11, 2018

The Lovecraftian Thing a Day (2018) No.254: My Work Is Not Yet Done


Ligotti’s My Work Is Not Yet Done blends antinatalist cosmicism with the crippling anxiety that is increasingly the consequence of unfettered neoliberal corporatism - and of the crisis capitalism which seeks to make extreme uncertainty and blinkered self-interest the new psychological norm.

One of Ligotti’s best ‘recent’ works - although given that it was actually written in 2002, also a chilling prognostication of (to use Ligotti’s term) the swinish antihumanism of accelerating corporate modernity - one that is not liable to lead to a new Prometheanism (as some accelerationists predict), but to environmental collapse and, inevitably, our extinction. Thinking abut how I can work this as a textbook into my anthropology foundation programme - which perhaps tells you just about everythng you need to know about my anthropological views on ‘human nature’...

Monday, September 10, 2018

The Lovecraftian Thing a Day (2018) No.253: The Art of Ian Miller

There are probably very few British fantasy/sci-fi/horror fans (especially those who have passed middle-age) who have not encountered Ian Miller’s artwork - indeed, his illustrations have been a mainstay of the UK genre scene since the 1970s: his work has appared on the cover of early issues of White Dwarf, and in the Fighting Fantasy gamebooks; in addition to which, his grotesqueries played an important role in defining the Boschian aesthetics of the various Warhammer universes; his art has graced the covers of the work of Tolkien and Bradbury, as well as that of New Wave literati such as M. John Harrison. As per the images below, he has also provided covers for the UK Panther editions of Lovecraft’s work, including what I consider to be one of the greatest illustrations of Lovecraft’s At the Mountains of Madness- all of which can be found in the retrospective of his work, The Art if Ian Miller.








Sunday, September 09, 2018

The Lovecaftian Thing a Day (2018) No.252: Tesla and Lovecaft Issues 1-3


Lovecraft in the comics: reprints of Lovecraft and Tesla, issues 1-3, which I received as part of the stretch goals for the Herald: Lovecraft and Tesla roleplaying game using the Savage Worlds system (a personal favourite of mine). Whilst Lovecaft and Tesla never met, as an historical figure Tesla is, in his own right, somewhat Lovecaftan (as are many of the conspiracy theories surrounding him). I like to think that, had Lovecaft and Tesla actually been acquaintances, these comics might be an accurate reflection of some of their escapades.

Saturday, September 08, 2018

The Lovecraftian Thing a Day (2018) No.251: The Tattered King


I discovered this (suitably tattered) flyer - displaying what one assumes is the Yellow Sign - for a performance of The Tattered King at the Providence Biltmore during NecronomiCon 2017. As I recall, my intention had been to attend the performance; however, not only did it clash with another event, but I also came down with a rather unusual stomach complaint - one which left me confined to my hotel room for the next two hours (curiously, my indisposition was cured - surprisingly swiftly  - via the consumption of a rather large dose of gin, the restorative powers of which were later supplemented by another four cocktails). Perhaps this was all for the best, given the rumours of the horrendous fate which supposedly overcomes those unfortunate enough to have witnessed a performance of the disreputable play.

Friday, September 07, 2018

The Lovecraftian Thing a Day (2018) No.250: Cthulhu Dreaming of a Mad Artist By Dave Carson

So today we have reached the 250th post benchmark of the blog this year. A little Lovecraft art in celebration, I think: another exceptional piece of sculptural excellence from Dave Carson, entitled ‘Cthulhu Dreaming of a Mad Artist’:



Thursday, September 06, 2018

The Lovecraftian Thing a Day (2018) No.249: Folklore - The Affliction


Folklore: The Affliction was a Kickstarter I backed about 10 months ago, and which was finally delivered today. Whilst this is a tabletop adventure boardgame with its roots (unsurprisingly) in the traditional horrors of European folklore, I was nicely surprised to read, on the first page of the rulebook, the fact that the game allows players to ‘Harness the power of artifacts long forgotten and find rituals from the pages of the Necronomicon’. Yes please!

Lovecraft, it seems, is rarely far away when it comes to tabletop gaming. The kckstarter comes chock full of miniatures, including the following one of ‘the Book of Dark Dimensions’ - presumably the aforementioned Necronomicon itself:




Nice.

Wednesday, September 05, 2018

The Lovecraftian Thing a Day (2018) No.248: Elder Sign Sew-On Patch


Probably one of the last items from NecronomiCon 2013 to appear on the Lovecraftian Thing a Day - and hence probably the last self-indulgence reminiscence of that glorious first event: my Elder Sign sew-on patch, which has hitherto lain unloved, gathering dust on one of my shelves. So sad!

Tuesday, September 04, 2018

The Lovecraftian Thing a Day (2018) No.247: USEME - An Eldritch Horror


Another gaming oddity: USEME - An Eldritch Horror is a set of rules for skirmsh wargaming in Lovecraft’s world of the Cthulhu mythos, primarily intended for use with 15mm miniatures. The book itself is also tiny, measuring about 3 inches in height. I can’t remember exactly where I picked this up from, but I bought it on the strength of the ruleset being capable of supporting solitaire play. Surprisingly, there are a good few Cthulhu mythos miniatures in 15mm scale out there - in fact, I’m thinking of picking up a small set of cultists, Deep Ones, investigators and a few monsters to play a scaled down version of Strange Aeons, or possibly even USEME (an acronym for Ultra Simple Engine for Miniature Engagements). Contrary to what one mght assume, 15mm minis are generally much easier to paint (due to the lack of detail) than their more popular 28mm scale cousins. Which just goes to show that I can be informative as well as entertaining.

Monday, September 03, 2018

The Lovecaftian Thing a Day (2018) No.246: The Quatermass Collection


Whilst I’m not aware of Nigel Kneale having ever made open reference to Lovecaft as an influence, so much of his work in the field of sci-fi film and television resonates with themes commensurate with those found in Lovecraft’s tales. This is perhaps nowhere more apparent in the four Quatermass scripts which Kneale penned: whilst the British stiff upper-lip still retains the upper hand against ancient aliens and nameless, amorphous forces lurking in the depths of space in these tales (the first three of which, in their original BBC adaptations, are available as part of the above DVD collection), nonetheless such threats act as a reminder of humanity’s precarious position in a vast and incomprehensibly strange universe.

Sunday, September 02, 2018

The Lovecraftian Thing a Day (2018) No.245: Nameless Cults:


I kickstarted Modiphius’ new i rpg a year or so ago, since which time pdfs of the various rulebooks and supplements have been appearing in my inbox thick and fast. One of the more recent arrivals is Nameless Cults, which of course takes its title from Howard’s 1931 addition to the tomes of the Cthulhu mythos, von Juntz’s Unaussprechlichen Kulten (I have become so familiar with this - possibly my most favourite of mythos grimoires - that I no longer need to double-check the spelling).

In any case, Nameless Cults provides setting and rules for incorporating elements of the Cthulhu mythos into your games of the Conan rpg. Nice.

Saturday, September 01, 2018

The Lovecraftian Thing a Day (2018) No.244: NecronomiCon 2013 T-Shirt


My NecronomiCon 2013 t-shirt - I’m not sure I dare try it on again to see if it still fits...