Tuesday, January 16, 2018

The Lovecraftian Thing a Day (2018) No.16: Delta Green - Handler’s Guide:


In today’s post we revisit an old favourite - but in a new guise: the Delta Green rpg (also our first digital Thing a Day in 2018).

Initially a campaign setting for the Call of Cthulhu rpg, Delta Green has now been published as its own rpg system; whilst it is one in which I have not yet played, I nonetheless consider Delta Green to be the finest rpg setting of all time.

The X-Files meets the Cthulhu mythos’ is the elevator pitch often used to describe Delta Green; this, however, fails to do justice to the rich and deeply-researched background, as well as the outstanding writing which informs the setting: even for a digital product, this reeks of stale despair and unreconstructed Cold War nihilism - it is perhaps the most uncompromisingly bleak iteration of the Cthulhu mythos, catching players between the unthinkable indifference of Lovecraft’s cosmic monstrosities on the one hand, and the equally uncaring predations of government bureaucracy and neo-liberal corporatism on the other.

The Delta Green: Handler’s Guide is the GMs sourcebook for the various conspiracies which make up the Delta Green milieu, detailing their secret histories and hidden agendas from the 1920s to the post-9/11 world. Even if you are not into gaming, this still deserves to be on the (digital) bookshelf of the dedicated Lovecraftian, being the ideal primer and companion piece to the range of Delta Green fiction available from Arc Dream Publishing - all of which is uniformly excellent, containing some of the best modern Cthulhu mythos fiction currently available in an increasingly oversaturated market.

The Delta Green: Handler’s Guide - you need to buy it.

Do it! Do it now!


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