I've been something of a roleplayer for well over 25 years (I even remember when the original D & D white box set was still available!). Sadly, I've had little time over the past 18 months to pursue my interest, resulting in my recently having to (yet again) let down a good friend of mine down after promising to run a Delta Green campaign for the umpteenth time. So, in lieu of actual gaming, I now intend to use this blog as a means for detailing initial development of my Lovecraftian indie rpg, tentatively titled The al-Hazred Legacy. If you're not sure what an 'indie' rpg is, check out The Forge for more info.
This will be my first attempt at game design, so I'm not sure how it will pan out; even so, I hope to have a rough-and-ready version available as a free pdf download by December 2006 (which I'll link to this site as and when). Clearly, I'm not going to be in much of a position to undertake rigorous playtesting of the initial version of the game, but I hope to address this problem post-December 2006.
The idea for The al-Hazred Legacy began as an attempt to put a Cthulhoid spin on Ron Edwards' Sorcerer rpg, but I've decided instead to take the bull by the horns and design the damned thing as an original game from the ground up. For the moment, all I can say about the game is that it will (hopefully) be something more than just an indie re-working of Chaosium's classic Call of Cthulhu rpg.