Monday, April 30, 2018
The Lovecraftian Thing a Day (2018) No.120: The Yuthlugathap Swamps
Geoffrey McKinney’s The Yuthlugathap Swamps maps a further region of the realm of Carcosa. Whilst the module contains a fair dollop of the Lovecraftian weirdness for which McKinney’s original Carcosa is known, here the high strangeness is toned down a step or two, with a number of more ‘traditional’ swamp-themed D&D monsters populating the landscape. It’s not clear why McKinney has gone down this route, although it does give the setting a greater sense of coherence which might, perhaps, widen its appeal within the community of retroclone players. Not quite a classic, but a solid addition to the Carcosa canon.
Sunday, April 29, 2018
The Lovecraftian Thing a Day (2018) No.119: Ghost Cthulhu Necklace
This is my latest effort at creating a piece of Cthulhuvian jewellery (and by ‘creating’ I mean taking a pair of pliers to cheap tat purchased from Ebay): the Ghost Cthulhu necklace. That is all.
Saturday, April 28, 2018
The Lovecraftian Thing a Day (2018) No.118: The Great God Pan
This transfiguration - and death - of Helen Vaughan in Machen’s The Great God Pan (first published in 1894) is, for me, a foundational literary moment in the history of cosmic horror. It is also a rare, early example of body horror - although as is so often the case in Machen’s work, such embodied intrusions of the weird into the pedestrian routines of the everyday are nothing more than the alchemical ciphers of a hidden (and more awful) numinous reality.
In any case, the horrifying corporeality of that scene is effectively captured in this print by Dave Carson, which forms part of the Masters of Nightmare portfolio mentioned a few days ago.
Friday, April 27, 2018
The Lovecraftian Thing a Day (2018) No.117: Shadow Hunters
More gaming tat today: on this occasion, the Shadow Hunters expansion to the Shadows Over Normandie WW2 tactical level combat boardgame, based in the Achtung! Cthulhu universe, and in which warriors of the Tlingit people of the Pacific Northwest help the Allies battle the horrific (and battle-armoured) Fungi from Yuggoth. I’m not quite sure where I stand on the politics of this but, the exoticisation, problematic representation, and appropriation of indigeneity aside, this is apparenly an exclusive and extremely limited-run item. Which is nice.
Thursday, April 26, 2018
The Lovecraftian Thing a Day (2018) No.116: Barrens of Carcosa
This year’s Lovecraftian Thing a Day seems, thusfar, to have been somewhat dominated by Lovecraftian gaming ephemera - and today’s is no exception. Long-term readers may recall my presentation of Geoffery McKinney’s Carcosa back in 2016: published by James Raggi as a setting for the Lamentations of the Flame Princess retroclone rpg, Carcosa had already stirred up something of a controversy over its content in gaming circles. McKinney produced a few other (non-Carcosa) pieces which were also published by Raggi, then seemed to disappear from the rpg publication scene.
I was pleasantly surprised, therefore, to discover that McKinney has continued to develop and expand upon the Lovecraftian high weirdness of his Carcosa setting with four more hexcrawl-style modules - of which Barrens of Carcosa (available in POD format from lulu.com) is one.
In its previous manifestations, Carcosa went from classic OD&D to LotFP; in Barrens of Carcosa McKinney has opted for AD&D as the default ruleset. Whilst this creates some potential issues for GMs who want to run the module as a continuation of earlier versions of Carcosa, it nonetheless makes for an excellent fit with Astonishing Swordsmen and Sorcerers of Hyperborea. Nice.
Wednesday, April 25, 2018
The Lovecraftian Thing a Day (2018) No.115: Masters of Nightmare
Dave Carson’s Masters of Nightmare is a portfolio of six prints illustrating the work of some of the key figures in weird fiction. I won’t say more than this, as, once framed and ready for display, I will be presenting some of the prints in their own separate posts.
This is the second in a trilogy of Carson portfolios which I own (the other being Haunters of the Dark), and was very recently acquired from Allen Koszowski - an artist whose work, like that of Carson’s, graced the pages of Dagon back in the day, and who I had the pleasure of meeting at NecronomiCon 2013.
Tuesday, April 24, 2018
The Lovecraftian Thing a Day (2018) No.114: The Good Friends of Jackson Elias
Whilst it has received occasional mention on this blog before, The Good Friends of Jackson Elias has not, until now, featured as a Lovecraftian Thing a Day. The Good Friends derives its name from the set-up of Chaosium’s classic Masks of Nyarlathotep campaign for the Call of Cthulhu rpg; indeed, the central focus of hosts Paul Fricker, Matt Sanderson, and Scott Dorwood - all who have written for games such as Call of Cthulhu and Trail of Cthulhu - is upon roleplayng in the multifarious worlds of Lovecaftian horror. Even so, there is much of value here for the horror and Lovecraftian generalist, with engrossing and insightful discussions themed around Lovecaftian and Lovecraft-adjacent film and literature - in short, The Good Friends of Jackson Elias is a highly recommended earful of Lovecraftian goodness.
Monday, April 23, 2018
The Lovecaftian Thing a Day (2018) No.113: Astonishing Swordsmen and Sorcerers of Hyperborea (Second Edition)
This is something of a return visit to the rather floridly-titled Astonshing Swordsmen and Sorcerers of Hyperborea rpg, whose first edition featured in 2016’s iteration of this blog; since then, a second edition has appeared in the form of this massive 600+ page hardback.
Part of the Old School Renaissance rpg movement, Astonshing Swordsmen and Sorcerers of Hyperborea uses an interation of Advanced Dungeons and Dragons to reproduce an experience of old time sword-and-sorcery by way of the Weird Tales triumvirate, Howard, Smith and Lovecraft. Of all the OSR products which attempt to replicate this specific mode of weird fantasy in rpg format, Astonshing Swordsmen and Sorcerers of Hyperborea is rhe most convincing (although I do have a soft spot for Crypts and Things which, however, owes far more to Moorcock than Lovecaft, et al); the second edition is also chock full of new art depicting the Lovecraftian realm of Hyperborea, - my personal favourite being the Old School piece by Peter Mullen shown above: wonderfully capturing the feel of Hyperborea, this panoramic piece depicts a parade of that world’s strange inhabitants dutifuly making obeisance to the Great Old One Tsathoggua (attended by its formless spawn), and forms the book’s endpapers. The huge, fold-out map of the world of Hyperborea which comes woth the book has also been upgraded to full colour. Nice.
Astonshing Swordsmen and Sorcerers of Hyperborea is available in hardcopy here, and in pdf format here. Right, that’s enough of that - it’s time to put on a pair of furry underpants, unsheath my broadsword, and prepare to do battle with ancient horrors from beyond time and space.
Sunday, April 22, 2018
The Lovecraftian Thing a Day (2018) No.112: Cthulhu Statuette
This statuette of Cthulhu - gifted to me by an old student - broods silently on one of the bookshelves in my office. As a pertinent reminder of the pointlessness of all human endeavour, this guides me daily in my dealings with students and colleagues in the workplace.
Saturday, April 21, 2018
The Lovecaftian Thing a Day (2018) No.111: Cthulhu Gloom
Cthulhu Gloom is a multiplayer card game by Atlas Games in which, appropriately, the winner is the person whose in-game protaganists are the first to be driven insane or meet a horrible, untimely death. Shown here is also Unpleasant Dreams, the first expansion for Cthulhu Gloom themed around Lovecraft’s Dreamlands tales.
The game is also unusual in that art and game information is printed upon clear vinyl cards, and can be layered on top of one another as part of gameplay to produce modified effectso the rules. Whilst darkly humorous in tone (I’m not really a fan of comedic horror), the cards are gorgeous, and I’ve always wanted to give the game a go; however, being a curmudgeonly solitaire ludologist, this is unlikely to happen - so, for now, Cthulhu Gloom remains unplayed on my gaming shelf.
Friday, April 20, 2018
The Lovecraftian Thing a Day (2018) No 110: Dayglo Hot Pink Disco Tentacle of Doom
Further to my jewellry making efforts, this is my favourite piece so far: what I am calling the Dayglo Hot Pink Dicso Tentacle Medallion of Doom (tm).
Nice.
Thursday, April 19, 2018
The Lovecraftian Thing a Day (2018) No.109: Death Poems
Long-time readers of this blog will no doubt be aware of my affection for weird poetry; unfortunately this does not extend to Death Poems - my least favourite of Ligotti’s works. That is not to say Ligotti is incapable of producing fine, free-verse poetry: This Degenerate Little Town, and the lyrics to The Unholy City being cases in point; but for some reason the content of Death Poems leaves me cold.
But I suppose that is rather the point of Ligotti.
Wednesday, April 18, 2018
The Lovecraftian Thing a Day (2018) No.108: The Agonizing Resurrection of Victor Frankenstein
Nice.
Tuesday, April 17, 2018
The Lovecaftian Thing a Day (2018) No.107: The Pencil of Yog Sothoth
For the life of me I have no idea how I came into possession of this - I imagine it was probably a freebie sent by Paul of Cthulhu (Paul McLean) when I purchased something from yog-sothoth.com. Well, there you have it - another intriguing piece of ephemera from my seemingly-bottomless well of Lovecraftian odds-and-ends.
Monday, April 16, 2018
The Lovecraftian Thing a Day (2018) No.106: Holy Terrors
Holy Terrors: A Collection of Weird Tales by Arthur Machen is Obsolete Films 2017 portmanteau feature collecting together six adaptations of Machen’s stories for the screen. Whilst the cover of the DVD contains a quote from Lovecraft’s attesting to the fact that Machen’s work is the ‘absolute culmination of loathsome fright’, Holy Terrors in fact tends to focus on Machen’s more mystical tales, with the inclusion of an adaptation of ‘The Novel of the White Powder’ being the only piece representative of his classic weird fiction. Even so, the film is beautifully shot, and effectively captures the visionary quality of Machen’s writing.
Filmed in Whitby, initial runs of the DVD come with a facsimile edition of The Town of Magic Dream: Arthur Machen in Whitby - initially published in 1987 by Mark Valentine, and illustrated by Nick Blinko.
Sunday, April 15, 2018
The Lovecraftian Thing a Day (2018) No.105: The Thin Veil of London
The Thin Veil of London by Rich Cochrane and Robert Kingham is the literary companion to Minimum Labyrinth’s occasional Arthur Machen-inspired walking tour of Holborn and Bloomsbury, in which I was fortunate to participate back in 2013 (on that occasion the walk was led by Robert Kingham). This was, without exception, the best guided walk I have as yet ever been on - not just on account of its focus, but because of its surprising incorporation of theatre in a manner which effectively replicated Machen’s own visionary excursions into the ineffable hieroglyph which is London.
I am also very proud to have played a very small role in facilitating an ongoing collaborative film project on pagan London between Robert and Goldsmiths College’s Department of Anthropology - which I am sure I will have more to say about in a later post.
Saturday, April 14, 2018
The Lovecraftian Thing a Day (2018) No.104: The Ring of the Deep
Last night the Silver Key opened a portal in my dreams leading to a crooked old chapel, which stood at the edge of a salt marsh a short distance from a decrepit coastal town. At the entrance to that curiously ramshackle place of worship, I was greeted by a robed and hooded figure, who beckoned me to follow within.
Thence I was led down the nave to the alter, which was carved with strange and monstrous designs, and bedecked with strange and unfamiliar implements and ritual regalia. Beyond the altar a trapdoor yawned open to a set of stone steps, down which I followed my silent guide.
The cellar below reeked unwholesomely of the sea, yet formed the habitation of a group of figures arrayed in a circle and garbed in shapeless black robes like unto that of my guide: they stood there motionlessly, chanting words in a coarse and inhuman tongue I was unable to comprehend.
The cowled being who had led me into that realm of subterranean horror then turned and drew me into the centre of the circle; with cold, clammy hands that hooded thing forced something onto the little finger of my left hand, declaiming in gutteral tones that this was the seal of the First Oath of Dagon, to which I was now committed. I was then given a black robe of my own, and instructed to join the others in the circle in their aberrant hymnal. Lacking volition in that dream-like state, I did as I was commanded - and found to my surprise and horror that I was able to comprehend the strange and unearthly song of my new companions.
The terrible secrets and cosmic abnormalities revealed in the alien phraseology of those lyrics - which I dare not repeat here - forced me to a screaming wakefulness...on which I discovered, thrust upon the little finger of my left hand, a ring of unearthly metal, wrought into a curious tentacular design...
Friday, April 13, 2018
The Lovecraftian Thing a Day (2018) No.103: Collapsible Lovecraftian Beaker
More random Lovecraftification of some of my odds and ends: in this instance, attaching an aged silver squid charm to this collapsible metal beaker/shot glass - useful for when you need something from which to neck a measure of your favourite tipple (mine’s currently cognac). I purchased this, of all places, at Kelvedon Hatch Nuclear Bunker in the UK - there is a tale or two to be spun regarding the Lovecraft associations of that strange locale - but that is for another day...
I carry this item on my person at all times - which I think tells you everything you need to know about me.
Thursday, April 12, 2018
The Lovecaftian Thing a Day (2018) No.102: Green Tentacle Necklace
Coming up at some point in the future, bronze and silver squid charm bookmarks, keychains, and other assorted squid- and tentacle-themed tat...
Wednesday, April 11, 2018
The Lovecraftian Thing a Day (2018) No.101: Alone Against The Dark, 7th Edition
Alone Against The Dark was the final solitaire module/scenario produced by Chaosium for the Call of Cthulhu rpg and is, in an indirect and roundabout way, a sequal to Lovecraft’s classic tale of Antarctic horror, At the Mountains of Madness. Alone Against the Dark now returns in a revised edition updated for the new CoC ruleset; it has been available in pdf format for a few months, but has only just been released in hardcopy. Here’s hoping that this represents a renewed interest on the part Chaosium in publishing more solitaire-friendly material for CoC.
Tuesday, April 10, 2018
The Lovecraftian Thing a Day (2018) No.100: Rhan-Tegoth
Last night the Silver Key opened a portal to dreams of boreal horror - dreams filled with intimations of something which yet lurks beneath the primal ice of the Arctic: something which filtered down from nameless gulfs of infinity, to swim languidly through seas of pitch on far-distant Yuggoth; something which, by the dawn of the Pliocene, had wended its way to Earth, borne through the depths of space on solar winds; something with claw-like appendages and three monstrous eyes; something whose name our early hominids ancestors shrieked and howled amidst nameless rites, long before the coming of the ice; something which slumbers yet within its glacial tomb, dreaming of the time when the stars once again come rightness.
Something whose rough, misshapen approximation, hewed in rough, pale stone, appeared at the foot of my bed after a night of foreboding dreams.
Monday, April 09, 2018
The Lovecraftian Thing a Day (2018) No.99: The Terrible Old Man by Jim Pitt
A print of Lovecraft’s Terrible Old Man by Jim Pitt, stares down at me ominously from the wall of my study...
Sunday, April 08, 2018
The Lovecaftian Thing a Day (2018) No.98: The Hound
Dave Carson depicts ‘The Hound’ from the Lovecaft tale of the same name: one of a series of six prints (the other five of which also currently grace the walls of my study) collected in The Haunter of the Dark portfolio, published by Dagon Press in 1987 in a signed, limited edition of 450 copies.
A copy of this currently appears to be available on ABE books for a ridiculously low sum. You are welcome.
Saturday, April 07, 2018
The Lovecraftian Thing a Day (2018) No.97: Horror on the Orient Express Keeper’s Screen
As an adjunct to their Horror on the Orient Express campaign box set, Chaosium have also produced this very fine dedicated Keeper’s Screen for those intent on running HotOE (Q Workshop also produce a dice set themed to the campaign).
All I need to do now is work out a way of playing HotOE solitaire...
Friday, April 06, 2018
The Lovecraftian Thing a Day (2018) No.96: Teeny Weeny H P Lovecraft
7th Continent is a solitaire/cooperative boardgame whose central conceit is that some of the great works of 19th/early 20th Century speculative literature are quasi-fictionalised accounts of a newly-discovered continent. Tasked with exploring said continent in order to lift a terrible curse, players take on the role of various historical, literary and fictional characters, including Victor Frankenstein and H.P. Lovecraft:
In any case, I have only just received my copy of 7th Continent - but no prizes for guessing who I’ll be playing when I get it to the table...
Is he small, or is he just far away? The tiny Lovecraft standeeand plastic
miniature which come with the game shown alongside a five pence piece.
miniature which come with the game shown alongside a five pence piece.
In any case, I have only just received my copy of 7th Continent - but no prizes for guessing who I’ll be playing when I get it to the table...
Thursday, April 05, 2018
The Lovecraftian Thing a Day (2018) No.95: Horror on the Orient Express
Horror on the Orient Express - the glorious, Continental Europe-spanning campaign for Call of Cthulhu - had been on many players’ ‘want’ lists subsequent to its going out of print at some point in the early-to-mid 1990s; then, with the 7th edition of the game on the horizon, Chaosium launched a Kickstarter campaign for the purposes of publishing a new, revised 7th ed-compatible version of HotOE. Without going into details, this instigated a series of events leading to the almost-collapse - then subsequent (and surprising) revival - of Chaosium. The new edition of HotOE (shown above) is certainly a product of that troubled and tempestuous moment.
Whilst the new edition of HotOE comes in beautiful heavy cardboard boxing - which contains a plethora of high quality, well-produced maps and handouts - the scenario books which constitute the core of the campaign lack the same care as those subsidiary materials, appearing very bland and almost unfinished by comparison. That said, HotOE remains notable for containing the only scenario I am aware of based upon (or more accurately ‘inspired by’) the work of Thomas Ligotti. Whilst available for the first time in pdf format, this edition of HotOE has now, I believe, also sold out - and it is uncertain if we will see it in print again anytime soon...
Wednesday, April 04, 2018
The Lovecraftian Thing a Day (2018) No.94: Call of Cthulhu 2nd Edition
In reviewing my posts from the last few days, it looks like I have made a mistake in assuming that my first copy of the Call of Cthulhu rpg was the second edition of the game; I first bought CoC in 1981, when it seems that the second edition was not released until 1983. Looking online, it also appears to be the case that the pink version of the game’s world map also belongs to the Chaosium first edition, rather than the licensed second edition which Games Workshop produced for the UK market. The UK-produced second edition rulebook shown above, which I picked up a couple of years ago, also contains orange bordering which my copy of the game definitely didn’t possess. Finally, the copy of the game I initially owned used CHA (Charisma) as a statistic, which was replaced in the second edition by APP (Appearance) - a decision I have never quite understood, other than as an unneccessary means of further distinguishing Call of Cthulhu from D&D. Well there you go - another barely-interesting trawl through my distant gaming history...
Tuesday, April 03, 2018
The Lovecraftian Thing a Day (2018) No.93: Call of Cthulhu Monster/Character Silhouettes
An enduring memory of - and perhaps my favourite piece of content from - the first and second editions of the Call of Cthulhu rpg is the card sheet of monster and character silhouettes illustrated above. I don’t recall ever using these in a game of CoC, which I think is interesting in what it says how CoC marked a narrative break from the minature wargaming roots of roleplaying games; nonetheless, I remember dutifully cutting them and attaching them to one pence pieces (as per the instructions) on purchasing my first copy of the Call of Cthulhu rpg (the above sheet being part of a later ebay purchase mentioned in yesterday’s post).
I think it worth repeating here a point which (I think) China Mieville once made: that Lovecaft gives good monster; in the late 70s/early 80s there wasn’t much by way (outside of paperback covers) of illustrations of Lovecraft’s worlds and monsters which were readily accessible to you average 13 year old - and unlike, say, the classic D&D Monster Manual, the bestiary chapters of early Call of Cthulhu rulebooks were relatively sparsely-illustrated; so much like the equally sparesely-populated Cthulhu mythos map which formed the focus of yesterday’s post, this single sheet of silhouettes functioned as a seductive visual signifier of the mythos, whilst at the same time preserving the sense of the unknowable and undescribable which permeates so much of Lovecaft’s writing about it.
Monday, April 02, 2018
The Lovecraftian Thing a Day (2018) No.92: Call of Cthulhu World Map
This early Call of Cthulhu rpg World Map displays key global locations, places of archaeological significance, as well as important sites from the Cthulhu Mythos (of which there are, in fact, very few). That the original game came with this map is somewhat telling in consideration of the more pulpy, globe-trotting and ‘non-purist’ direction the game took with early supplements and campaigns; the provision of maps both in rpgs and in so much fantasy and sci-fi literature also speaks to the expectations set, post-Tolkien, regarding the construction and presentation of speculative worlds - as well as a need within geekdom to somehow fix in place a starting point for the imaginal exploration of those worlds. In some respects, the map is the (virtual) territory - or at the very least a visual reference and mnemonic device for reminding us how far we have travelled in realms otherwise uncharted.
The pink version of the map I’ve had since I was thirteen years old: it came with the second edition Call of Cthulhu rpg boxed set - published under license by Games Workshop - which I recall purchasing one wintery Friday evening after school from the original Games Workshop store in Dalling Road, Hammersmith. After having my tea, I spent the rest of the evening closeted in my bedroom eagerly devouring the contents of the box. Whilst I had already read some of Lovecraft, there was very little by way of Lovecraftian fiction available in my local library or in regular bookshops, and the Call of Cthulhu rpg was to me less a game but another kind of map - part conceptual travelogue, sourcebook and bestiary - to the worlds of the Cthulhu mythos.
The map is all that remains from that original purchase, but it spent the next few years pinned to my bedroom wall, later following me to Leeds when I eventually went to university, and returning with me to London in the mid-1990s.
The blue version is, I think, from a later printing of the 2nd edition box set, and was acquired a couple of years ago when I picked up another copy of the 2nd ed rules (minus the box) from ebay - in part for the purposes of playing some of the early solitaire modules, but primarily for its nostalgic charm.
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